Tuesday, 27 November 2012

Magazine key terms


House Style: A magazine's distinctive design that distinguishes it from its competitors.
Banner: Text which stands out on a coloured background - normally situated at the top of the page.
Masthead: The actual name of the magazine.
Headline: Catchy Title for the main article.
Motto: A memorable phrase that is recognisable to a particular brand.
Strap Line: Also known as a slogan.
Pugs: These are placed at the top right and left corners of the page and are known as the 'ears'. Examples of content that is placed here is the price of the product, the logo or a promotion.
Copy: The Main Story in the Magazine.
Puffs: Boxes that promote features found inside.
Sell Lines: Persuasive text on the front cover that helps to sell the magazine to the audience.
Anchorage Text: Text that helps pin down the meaning of a picture (and vice versa).
Caption: A clear description of an image.
Buzz Words: "Free", "Exclusive" and "Wow" are all examples. They attract the readers attention.
Drop Capitals: Really big letter that starts off an article.
Lead: The introductory paragraph of an article. This is Usually written in bold or CAPITALS.

Print design and key terms

http://www.jandos.com/Resources/Anatomy%20Pages4.pdf

Tuesday, 20 November 2012

Advanced Portfolio - Analysing a Magazine Front Cover


  • Images - Who or what is represented?  How is this representation achieved?  What meanings are created?  What is the body language of the subject?  What mode of address is used?  How is the subject framed?  What lighting is used?  What is the location?  Are props used?  What type of focus is used?  Are any effects used?  What title accompanies the image?  (If there are secondary images you can ask the above questions of them too.)
  • Design / layout - How is colour used?  How many colours are used?  Is there any pattern to the use of colour?  What sizes of text have been used?  What styles of text have been used?  How is text and image(s) combined?  How much space is there?  How is the left hand (most important) side different from the right hand side?  How is the potential reader attracted?  Is there a lure (a story or interview that continues inside)?  How would your eye move across the page?  Where are the most important elements positioned? What do you think are the values (e.g. fearless, trusted, fun, sexy) of this magazine?  What is the 'house style' (consistent elements that you might find from cover to back) of the magazine?
  • Text - What is the title?  What does this represent? (What meanings are created?)  How is the titlepiece styled and positioned?  From how far away could you read the title?  What words are used in the coverlines?  What meanings do they create?  How does the magazine address the reader?  What benefits for the potential reader are offered?  Is there anything for beginners or new readers?  Are there any incentives (e.g. special price, competition, free gift etc.)?  What writing style is used? (e.g. colloquial, authoritative, hyperbolic)  Is the text serif (pointed embellishments finish off the strokes of the letters) or sans serif (without the embellishments)?  How are the beginnings and endings    of text aligned?  Is the text upper or lower case?  How much space (leading) is there between lines?
  • Audience - who do you think is the target audience for the magazine and why?

Monday, 12 November 2012

Analysing a Poster - Advanced Portfolio



ü What is the genre of the poster? (What signifies the genre to you?)
ü What does the title of the film mean to you? (Does it connote anything? Is an enigma – a question – created by the title? Where is the title positioned?
ü What other text appears and where is it positioned?
ü What type of lettering is used? (font style, sizes, colours, effects, borders/shadows etc.)
ü What does the lettering style signify or represent?
ü What is the key image in the poster? What representation does this image give? What can you see in the foreground and background (give reasons for this).
ü Are there any secondary images? If so, what do they represent?
ü If there are characters in the poster, describe them (in detail) and what they represent.
ü If there are significant objects in the poster, describe them and what they represent.
ü Does the poster have a theme, idea, message or value that it is trying to communicate to you?
ü Is there a tagline? What is it and what does it represent?
ü Are the stars of the film identified? If so, how?
ü Is the director of the film identified? If so, how?
ü Can you identify the producers (studio) and/or distributors of the film?
ü Is the poster a teaser (advance) or the general release poster? How do you know?
ü What release information are we given?
ü Does the poster offer ways to find out more about the film?
ü Who do you think the poster is trying to appeal to?

Monday, 5 November 2012

Foundation Portfolio - Progress Checklist


So far you should have:

ü  Created a blog (regularly updated) that has a structure, titles and labels
ü  Researched camerawork and put photos and video on your blog
ü  Created ideas and planned for a preliminary film, including allocating roles
ü  Filmed the preliminary task and uploaded it to the blog.
ü  Received feedback on your preliminary task and put that feedback on the blog
ü  Evaluated the preliminary task using the questions on the media studies blog
ü  Created initial ideas for the main task
ü  Pitched your favourite idea for the main task
ü  Received feedback on your pitch and put the feedback onto the blog
ü  Made adjustments to your idea based on the feedback
ü  Analysed the opening to a film in class
ü  Added your analysis to the blog
ü  Analysed three similar films (to your idea) in terms of camerawork, editing (including titles), mise-en-scene and sound with screenshots
ü  Add your analysis to the blog
ü  Show your three film openings to the rest of the class and ask them targeted questions about them (see my blog for examples of questions)
ü  Allocated roles e.g. director, cameraman, actor, editor, props man etc.
ü  Created a profile of the typical person who would go to see your film (e.g. age, gender, interests, social class/background, ethnicity, education, job etc.) – you could present this to the rest of the class with one of the group acting the part of this ‘character’





Monday, 22 October 2012

Camera shots, angles and movement

This site has a good explanation of camerawork:
http://www.aber.ac.uk/media/Documents/short/gramtv.html

2012 AS Media Blogs

These are the class blogs.  'Follow' other groups and make comments to support one another.

http://risingsuncd.blogspot.co.uk/
http://productions-kam.blogspot.co.uk/
http://durdensdesire.blogspot.co.uk/


Here are some older blogs for you to look at:
http://mediamafia1995.blogspot.co.uk/
http://rsampat.blogspot.co.uk/
http://visionary-pictures.blogspot.co.uk/

Here are some good films from recent years:
http://www.youtube.com/watch?feature=player_embedded&v=z1Qn6j4sVGs
http://www.youtube.com/watch?feature=player_embedded&v=HdndAU-OK8Y
http://www.youtube.com/watch?v=tlwC8D627Q0&feature=plcp
http://www.youtube.com/watch?v=D7l7Lct1ygI&feature=plcp
http://www.youtube.com/watch?feature=player_embedded&v=_ENBFUeAkFM
http://www.youtube.com/watch?feature=player_embedded&v=vDQOXU9N6CQ
http://www.youtube.com/watch?feature=player_embedded&v=GMxQHYyczvE
http://www.youtube.com/watch?feature=player_embedded&v=6KsqKyZ_pek
http://www.youtube.com/watch?feature=player_embedded&v=zzljwoN6wT8
http://www.youtube.com/watch?feature=player_embedded&v=6rJtzvL_nz8
http://www.youtube.com/watch?feature=player_embedded&v=kW-a2iQB4i0

Thursday, 5 July 2012

Analysing a trailer and Information about Trailers (genre, narrative, representation, audience and film language)


Trailer Analysis

Some things you might consider:

·        How long is it?  Is it a theatrical trailer (approx 1m 30 or longer) or a teaser (1 min approx.)?
·        What genre is it?  How can you tell?
·        Representation: Who? What? Where? When? How? Why? (‘why’ is the meaning for the audience)
·        Do studio/production company names appear at any point in the film?  If so, when and why?
·        Do credits appear at the end?  What?
·        Is release information given?  When?  Why that time of year?
·        Is there certification information?  What would the likely audience be?
·        Is there a voiceover(s)?  What information does it give and why?  What sort of voice is used?
·        Is dialogue from the film used?  What and why?
·        Are you directly addressed by the trailer?
·        Is music used?  What style?  What effect does it create?  Does it change?
·        What is the editing pace?  Does it change?
·        Are there graphics or any narrative text?  What and why?
·        How is a mini-narrative constructed?  Is the trailer split up into sections?
·        Is film slowed down or sped up?  Why?
·        Are freeze frames used?  Why?
·        Are there any noticeable transitions such as fade to black, fade in, dissolve, white flashes etc.

To structure your analysis you could use the following headings:
  • sound
  • editing
  • camerawork
  • mise-en-scene
  • genre 
  • representation
  • audience
  • institutions

THE PURPOSE OF A TRAILER



What is a marketing campaign and why is it needed?


When a film is released at the cinema it has only a short space of time in which to become a ‘box-office hit’. The marketing campaign plays a vital role in informing the potential audience about the film and in encouraging them to come to the cinema to see it. The company who own the film and loan it to the cinema to show for a period of time are called the distributors, because they distribute the film around the country.
The distributors are keen for the film to be as successful as possible so they create a
marketing campaign which aims to raise awareness of the film and arouse interest. In this way the distributors stand the best chance of making a profit on the film.

What are the major elements of a film marketing campaign? Where would you expect to see each of these? What makes you want to go and see a film? How do you decide which films to see? Why is the trailer important?

The trailer is a powerful weapon in the marketing campaign. Posters are important in
capturing the initial interest of the audience and drawing them into the cinema, but they
cannot convey the excitement and atmosphere of film in the same way as a trailer does. The combination of moving image and sound, both experienced ‘larger than life’ through the advanced equipment of the cinema auditorium, is an exciting experience. In this way, the trailer stirs our emotions and gives us a ‘flavour’ of the film that is impossible through still images alone.

When is the trailer produced?

Most trailers are created and produced at the same time as the film is being edited. Many of the films we see are from the US and the trailers have been created there, hence the use of American vocabulary and accent in the voiceover. On occasion the trailer may be re-cut for the audience of the country in which the film is to be released if for instance the style of humour is different, or they may not be aware that the film is based on a classic book in another language. However, re-cutting the trailer is rare, due to the expense involved. Even though the film will have different release dates in different countries, the same trailer will probably be used. How does the information on the trailer ‘get around’ this?

FUNCTION AND FEATURES OF TRAILERS

What types of trailer are there?

A distribution company may decide to release more than one trailer for a film, particularly if it is a big production with a substantial budget for marketing. A teaser trailer may be cut and played in cinemas in the early stages of the promotional campaign. This will be shorter than the theatrical trailer and, as the name suggests, is designed to ‘tease’ the audience and whet their appetite for more information. A word of mouth campaign will thus be started, as people talk about the film to their friends, and an air of anticipation is created. The teaser trailer will be followed by a theatrical trailer, which usually plays in cinemas three to four weeks before the film is due to be released. Trailers may also be used in TV advertising campaigns, but as air time is expensive, these will be very short cuts of the trailer, designed for impact in as short a space of time as possible.

How are trailers chosen to preview before certain films?

An enjoyable part of the whole cinema experience is watching the trailers that preview the main feature. The exhibitor (cinema manager) uses their marketing knowledge to select trailers aimed at a similar target audience to that of the main film, in the hope that the forthcoming attractions will appeal to them and bring them back at a later date. When they return, the process is repeated and in this way a regular audience is established. Classification is also an important factor in what is shown. Trailers are given a classification in the same way that films are, so a trailer for a 15-certificate film, for example, cannot be played before a PG film. However, sometimes trailers designed for older audiences are cut to make them suitable for younger viewers with the idea that accompanying adults will return to see the film on their own.

Why is it important for a trailer to show us the genre and how is this established?

A trailer aims to give the audience information about the film – what the story is about, who the stars are and what genre or type of film it will be. Genre is important in film marketing because our decision about what to see will partly depend upon whether we enjoyed other similar films. When we view a trailer we are automatically ‘decoding’ the things we see and hear to work out what genre the film is. For instance, if we see dark shadowy figures and hear scary music we recognise that this will be a film of the horror genre. Animated images and bright colours will usually indicate a film for children, a rapid beat to the music means suspense, and so on. We call these recognisable sounds and images conventions of the genre. Occasionally, a film will be a hybrid of more than one genre and then it may take more time for us to decide what it is. This adds to our enjoyment, as our expectations are taken first in one direction, then in another.
Another indication as to the genre of a film is the stars. As a cinema audience we are used to associating certain stars with certain genres, for example Jack Black with comedy. A trailer will always ensure that we are made aware of who the stars are, as this will encourage the audience to see the film and help them recognise the genre.

Whilst the marketing campaign uses genre to gain our interest it must also show us how this new film is different to others in the same genre. The trailer must make clear the USP or Unique Selling Point of each film. The USP might be linked to the genre in that it is an unusual mix – say a musical horror, or a star who usually plays a different role or it might be something distinct like the innovative use of special effects.

What are the features of a trailer?

Trailers are not ‘mini-films’. They are a genre in their own right and have their own set of easily recognisable conventions. Trailers are designed to capture our attention and hold it for a short space of time. They create a mood or atmosphere and heighten our anticipation of what is to come. In some ways watching a trailer is like doing a jigsaw puzzle - we’re given some information as to plot and character and our task is to guess at the missing pieces. The style in which the information is conveyed is often fast-moving and requires our attention one hundred per cent of the time. To watch a film at this pace would be impossible - we could not cope with the input and would ‘switch off’. However, we enjoy the roller coaster effect of a trailer and the mental challenge it presents. Sound is very important in a trailer, particularly the music, which can manipulate our emotions and create a specific atmosphere. The voiceover, a feature of advertising, is used to summarise aspects of the story and emphasise credit information where appropriate. Like every other element of the trailer, the voiceover also looks to promote the film by building our anticipation.

Conventions

Here are some of the more recognisable conventions of film trailers:
  • they highlight the ‘best bits’ of the film; the very funny, very sad, action-packed, bizarre etc.
  • they showcase the stars of the film
  •  some visual images barely stay on screen long enough for us to recognise what we are seeing
  • conversations between characters often consist of one-liners
  • dramatic camera angles may be chosen to show events or characters
  • action is interspersed with credits on screen
  • voiceovers are used to tell the story and give credit information
  • music plays an important role in creating atmosphere
  • the title may not appear until the end
  • the trailer builds to a climax, where it ends
THE FUNCTION OF THE VOICEOVER

The voiceover is one of the most frequently used conventions of a film trailer and has several functions:
  • It helps us make sense of the narrative by giving us background such as where the action is set, who the characters are etc.
  •  It showcases the stars appearing in the film
  • It gives us information about important production personnel such as the director and producer and their previous work
  • It helps to build a sense of anticipation about the film’s release
  • It reinforces the title of the film
  • It sets the tone for the film

Here is an example of a straightforward analysis of a trailer:











You can watch the trailer here.  It starts 7 minutes in.






Wednesday, 13 June 2012

A2 Exam - Media in the Online Age Video Summary

Here is a video that attempts to bring together the major points of many of the topics and theories that we have studied.  Remember that you can also use your case studies - e.g. Wikipedia, Google, Myspace, iPlayer etc. - to support your points.  You can also use your knowledge of the film industry in the online age.

I forgot to come back to Napster, but you can read about the site's history here: http://en.wikipedia.org/wiki/Napster


A2 Examination - Q1b: What is Media Language?

Media language is how you create meaning, using technical skills such as sound, camerawork, editing and mise-en-scene.  You need to explain, using examples (one from each technical area at least), how you created meaning and how successfully this was accomplished (use feedback to evaluate your success).  See the 'key terms' tab on this blog for technical terminology that you can use.


"Media language refers to the ways in which media producers make meaning in ways that are specific to the medium in which they are working and how audiences come to be literate in ‘reading’ such meaning within the medium. For example, the ‘language of film’, print layout conventions, web design and navigation conventions in gaming.  These medium specific languages will often be closely connected to other media concepts such as genre or narrative and candidates are at liberty to make such connections to a greater or lesser extent in their answers." (OCR)

If you are writing about film language in a trailer then the following links will be useful:

http://howardschoolmedia.blogspot.co.uk/2012/07/analysing-trailer.html
http://howardschoolmedia.blogspot.co.uk/2012/02/synergy-a2-evaluations.html
http://www.kenstone.net/fcp_homepage/language_of_film.html





A2 Examination - relevant tabs

If you are in Year 13 and taking your exam this Friday, a reminder that the relevant tabs for you are:

  • A2 Examination
  • Critical Perspectives in Media (the title of your exam paper)
  • Media in the Online Age (Q2)
  • Key Concepts (Q1b)
  • Representation (Q1b)
  • Genre (Q1b)
  • Audience (Q1b)
  • Narrative (Q1b)
  • Media Language (Q1b)

A2 Examination - Q1b: Audience (useful reading)

Audience theory:
http://www.aber.ac.uk/media/Students/pph9701.html
http://www.mediaknowall.com/as_alevel/alevkeyconcepts/alevelkeycon.php?pageID=audience

Audience profiling:

  • Age
  • Gender
  • Ethnicity and cultural background
  • Education
  • Religious and political affiliations
  • Economic status
  • Employment
  • Sexual orientation
  • Family background
  • Marital status
  • Group membership
  • Interests 
Also use your audience feedback, focus groups and evaluations of your productions.

Friday, 1 June 2012

Media in the Online Age - "Inside Facebook" (BBC)


As Facebook heads for its 100 billion dollar flotation, Emily Maitlis updates her recent documentary on the prospects for Mark Zuckerberg's social network phenomenon.
She examines how Facebook, now with 900 million users, plans to earn the billions its new investors will expect from it. With exclusive access to Mark Zuckerberg and senior executives, Emily tells the Facebook story, and reports on its challenge - to build its advertising business from the personal information its users provide, without losing their trust.

Media in the Online Age - The Vitual Revolution: "Homo Interneticus?"

https://www.youtube.com/watch?v=u5kguqbbI1c
Dr Aleks Krotoski concludes her investigation of how the World Wide Web is transforming almost every aspect of our lives.
Joined by Facebook founder Mark Zuckerberg, Bill Gates, Al Gore and the neuroscientist Susan Greenfield, Aleks examines the popularity of social networks such as Facebook and asks how they are changing our relationships.
And, in a ground-breaking test at University College London, Aleks investigates how the Web may be distracting and overloading our brains

Here is a very good summary of the series:
http://www.open.edu/openlearn/science-maths-technology/engineering-and-technology/technology/the-virtual-revolution-themes-and-alternative-readings

Monday, 21 May 2012

The Virtual Revolution - "The Cost of Free"

https://www.youtube.com/watch?v=rQ3ci16tk7I
Twenty years on from its invention, Dr Aleks Krotoski continues her investigation of how the World Wide Web is transforming almost every aspect of our lives. She gives the lowdown on how, for better and for worse, commerce has colonised the web - and reveals how web users are paying for what appear to be 'free' sites and services in hidden ways.
Joined by some of the most influential business leaders of today's web, including Jeff Bezos (CEO of Amazon), Eric Schmidt (CEO of Google), Chad Hurley (CEO of YouTube), Bill Gates, Martha Lane Fox and Reed Hastings (CEO of Netflix), Aleks traces how business, with varying degrees of success, has attempted to make money on the web.
She tells the inside story of the gold rush years of the dotcom bubble and reveals how retailers such as Amazon learned the lessons. She also charts how, out of the ashes, Google forged the business model that has come to dominate today's web, offering a plethora of highly attractive, overtly free web services, including search, maps and video, that are in fact funded through a sophisticated and highly lucrative advertising system which trades on what we users look for.
Aleks explores how web advertising is evolving further to become more targeted and relevant to individual consumers. Recommendation engines, pioneered by retailers such as Amazon, are also breaking down the barriers between commerce and consumer by marketing future purchases to us based on our previous choices.
On the surface, the web appears to have brought about a revolution in convenience. As companies start to build up databases on our online habits and preferences, Aleks questions what this may mean for our notions of privacy and personal space in the 21st century.

A2 Examination - OCR documents

http://www.ocr.org.uk/qualifications/type/gce/amlw/media_studies/documents/

Here you can find past papers, mark schemes and examiner's reports.  If you scroll down to the 'support materials' section you will find exemplar answers for your exam (G325).

Monday, 14 May 2012

Institutions and Audiences key terms - some useful resources


http://www.bfi.org.uk/sites/bfi.org.uk/files/downloads/bfi-statistical-yearbook-2014.pdf
Overview of the British film industry from the BFI Statistical Yearbook 2014

http://www.theguardian.com/film/2014/jan/06/uk-box-office-fall
http://www.independent.co.uk/arts-entertainment/films/news/despicable-me-2-named-the-topgrossing-film-of-2013-at-the-uk-box-office-9047044.html
2013 box office

https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/78460/DCMS_film_policy_review_report-2012_update.pdf
https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/274265/1316-A_Film_Policy_Doc_ACCESSIBLE.pdf
A government review of the UK film industry.

"The issues raised by media ownership in contemporary media practice"
How are films funded in the UK? (How is the US different?)
How can funding be obtained?
Why is the National Lottery important?
What role did the UK Film Council have? How has the BFI taken over that role?
Why do UK companies make films with US studios and vice versa?
Why do international co-productions take place?
What benefits might there be for a UK production company to be taken over by a major US studio?
What is an independent film?
What is the difference between the distribution of major US films and independent UK distribution?
How might a UK film benefit from a major US distributor?
How can UK films be more attractive to audiences at home or internationally

Use your institutional notes on The King's Speech (the independent UK production), Skyfall (the franchise company), Harry Potter (the co-production with a major U.S. studio) and Africa United (the international co-production) plus Working Title (the UK production company owned by a major U.S. studio (Universal).
http://ilovethatfilm.blogspot.co.uk/2013/02/funding-and-ownership-of-tv-and-film.html

http://stephenfollows.com/are-films-with-public-funding-better-than-those-without/


Media ownership overview

NB At the bottom of this page is an overview of the U.S. studio system.  You can use this to compare the UK and U.S. film industries.

"The importance of cross media convergence and synergy in production, distribution and marketing"
What is convergence?

Convergence is when separate units (e.g. companies or technological products) are formed into one unit (e.g. a corporation or iphone) to accomplish an overall goal (e.g. sell more media products or a device that performs many function).  See Jenkins for the different types of convergence: http://phase1.nccr-trade.org/images/stories/jenkins_convergence_optional.pdf

What is synergy?

Synergy means 'working together' and occurs when two or more things work together to produce a result that would not be possible if they were working independently of one another.

In the film industry, the marketing people aim to create synergy by creating a trailer that works with the poster that works with the website that works with the radio advertisement that works with the TV spot that works with the magazine article that works with the merchandise...and so on.

Synergy helps to establish a brand identity that you, the consumer, immediately recognise. This 'creative' form of synergy might involve a logo (e.g. Batman), a particular typeface (e.g. The Terminator metallic 'font'), certain images or a musical 'motif' (e.g. the James Bond theme).  These stylistic 'idents' can be used across a range of marketing forms (cross media) - e.g. trailer, poster, website etc. - to establish a shared 'look' or 'sound'.

All of these synergistic elements help to raise your awareness of the film and increase the likelihood of you going to see it.

Synergy can also exist between products created by different producers (e.g. film and video game) and between merchandising partners (e.g. James Bond - Sony, Aston Martin, Omega etc.). 

What is cross media?


  1. "Transmedia (or cross media) storytelling (also known as transmedia narrative or multiplatform storytelling, cross-media seriality etc.) is the technique of telling a single story or story experience across multiple platforms and formats including, but not limited to, games, books, events, cinema and television."


Film distribution

Film exhibition

"The technologies that have been introduced in recent years at the levels of production, distribution, marketing and exchange"
Digital cinema
Practically since the birth of cinema at the end of the 19th century, films have been produced, circulated and screened on celluloid stock.
More recently, digital soundtracks have enhanced the audio experience, while computer graphics imagery (CGI) is often added in post-production to realise spectacular effects. Today, most films are edited and mastered on digital equipment; a few, such as George Lucas's latest Star Wars episodes, are even shot using high-definition digital cameras, rather than being photographed on film.
Yet across the world, the standard format for presentation remains 35mm celluloid, which delivers superb quality to audiences.
Now the cinema industry stands on the threshold of a great, rolling transition from celluloid to digital, which is expected to gather momentum over the decade ahead. In time, digital technologies are likely to exert as profound an impact on the cinema sector as on the broadcast and other media sectors.
Digital or D-cinema has already been piloted in the UK for ten years. Disney/Pixar's Toy Story was supplied and presented digitally (on a Texas Instruments DLP prototype) at London's Odeon, Leicester Square, in 1995. But only a handful of cinemas have had digital projectors whilst further quality advances were achieved. Now, with D-cinema giving state-of-the-art clarity on screen, audiences may be unaware that they are watching a digital, as opposed to a film, presentation.
A great deal of work has been undertaken around the world, but especially by the studios' Digital Cinema Initiative, to develop global standards for D-cinema. The general aim is to ensure that digital content can be distributed and played anywhere in the world - as is the case, of course, with a 35mm print. The new technologies and components should be based on open, as well as compatible, standards that foster competition among equipment and service providers. The hardware should be capable of easy upgrades as further advances occur.
Who gains from D-cinema
Potentially, there are real benefits both for the industry and, most importantly, for audiences.
Film distributors - the companies that release movies and market them to the public - will benefit if there are substantial reductions in the costs of duplicating film prints and transporting them to cinemas. The UK is one of the most expensive markets in the world in which to release a film. FDA members spend approximately £125m a year on prints, duplicated in high-tech laboratories. A digitally produced or converted film could be delivered quickly and reliably via disc (a much smaller, cheaper physical medium than a 35mm print), fibre optic cable or satellite - triggering a huge systems change for the whole industry.
Cinemas that book and receive a digital copy would store it on a computer/server in the projection box, which would serve it to a particular digital projector for each screening. Importantly, distributors should be able to encode and encrypt their digital files, to ensure that each film is as secure as possible and that access to them throughout the theatrical lifecycle is controlled and traceable. In the digital era, new asset management models will emerge but for the foreseeable future, piracy is expected to continue as a key business issue, undermining the industry's further development.
In due course, it may be possible for distributors to deliver newly cut digital trailers to cinemas at very short notice, capitalising on topical developments such as awards nominations or wins, favourable reviews and box-office success, much as other forms of film advertising already do.
Film archiving could also be transformed by digital progress. Professional storage of 35mm reels can demand considerable space, care and funding.
For cinemas themselves, digital equipment may present diverse programming opportunities, such as concerts, sports events or short films of local interest, and it may help them as venues to attract business conferences. Depending on the catchment area population, perhaps a choice of classic films could be screened at selected times, if and when digital copies are available at low cost.
For cinema audiences, all these opportunities may result in wider choice. In addition, the digital images on screen will be picture-perfect every time. By contrast, the more often celluloid is run through a projector, the more prone it becomes to scratches and fading, wear and tear.
UK digital screen network
FDA welcomes and supports an initiative by the UK Film Council, to invest up to £13 million of National Lottery funds in what will become the world's first digital screen network, placing the UK at the forefront of D-cinema.
It is planned that up to 200 screens in 150 cinemas across the UK - a quarter of the total - will be equipped with digital projectors. In return, cinemas will be asked by the Film Council to show a broader range of specialised (non-blockbuster) films such as documentaries or foreign language titles on a regular basis.
Hopefully, such a substantial investment will help the hardware costs to fall, which in turn could facilitate extra installations. Initially at least, the network will comprise 2K digital projectors (2,048 x 1,080 pixels resolution).
Fast-changing area
D-cinema presents opportunities for the cinema industry to try new ways of working, and of course there is much to learn from experience.
Given lower print/shipping costs, distributors may be able to consider increasing the number of (digital) copies or increasing their advertising investment to promote the film. If they take this risk, it may in turn help to draw a larger audience to 'specialised' films which tend inevitably to have smaller releases than commercial blockbusters. Of course, simply making more copies of a film does not automatically lead to more tickets being sold.
Ultimately, audiences will decide what content they want to pay to view, and accordingly what gets shown, in cinemas; technology itself does not drive admissions. Whatever happens from now on, potentially very exciting changes are coming. The future isn't what it used to be.
Further information
www.ukfilmcouncil.org.uk - includes latest news on the digital screen network
www.digitalcinema-europe.com - European Digital Cinema Forum
www.bksts.com - The Moving Image Society

IMAX




"The significance of proliferation in hardware and content for institutions and audiences"

"The importance of technological convergence for institutions and audiences"

Home cinema (also think about Blu-ray and domestic 3D TVs)

Netflix and Amazon Prime are great examples of the the proliferation of content for consumers (the sheer number of films on offer).  They are also examples of technological convergence, because huge numbers of films have been digitised and offered in one place (convergence in distribution - you can get all your films from the same source).  Also there is convergence in exhibition because the idea is that you will watch most of your films on the same device, or a small number of devices.  These will often be mobile and use smaller screens than films were traditionally watched on.  In the case of Amazon, they want you to use their service to watch most of your films on one of their electronic tablets (Kindle Fire).


"The issues raised in the targeting of national and local audiences (specifically, British) by international or global institutions"
Target audience

"The ways in which the candidates’ own experiences of media consumption illustrate wider patterns and trends of audience behaviour"
http://www.bfi.org.uk/news-opinion/news-bfi/announcements/bfi-stats-yearbook-shows-uk-film-excelled-2012
Look at the trends in media consumption (use) identified by the BFI and consider your own consumption and that of your friends.


Media Ownership - The Major U.S. Studios
A major film studio is a production and distribution company that releases a substantial number of films annually and consistently commands a significant share of box office revenue in a given market. In the North American, Western, and global markets, the major film studios, often simply known as the majors (Warner Brothers Pictures, Walt Disney Pictures, Universal Pictures, Columbia Pictures, 20th Century Fox, Paramount Pictures) are commonly regarded as the six diversified media conglomerates whose various film production and distribution subsidiaries command approximately 90 percent of U.S. and Canadian box office revenue. The term may also be applied more specifically to the primary motion picture business subsidiary of each respective conglomerate.

Today, Disney is the only member of the Big Six whose parent entity is still located near Los Angeles (actually, on Disney's studio lot). The five others report to conglomerates headquartered in New York City, Philadelphia, andTokyo. Of the Big Six, Paramount is the only one still based in Hollywood, and Paramount and Fox are the only ones still located within the Los Angeles city limits.

Most of today's Big Six control subsidiaries with their own distribution networks that concentrate on arthouse pictures (e.g. Fox Searchlight) or genre films (e.g.Sony's Screen Gems); several of these specialty units were shut down or sold off between 2008 and 2010. The six major studios are contrasted with smaller production and/or distribution companies, which are known as independents or "indies". The leading independent producer/distributors—Lionsgate Films, The Weinstein Company, and former major studio MGM—are sometimes referred to as "mini-majors". From 1998 through 2005, DreamWorks SKG commanded a large enough market share to arguably qualify it as a seventh major, despite its relatively small output. In 2006, DreamWorks was acquired by Viacom, Paramount's corporate parent. In late 2008, DreamWorks once again became an independent production company; its films are distributed by Disney'sTouchstone Pictures.

The Big Six major studios are today primarily backers and distributors of films whose actual production is largely handled by independent companies—either long-running entities or ones created for and dedicated to the making of a specific film. The specialty divisions often simply acquire distribution rights to pictures in which the studio has had no prior involvement. While the majors still do a modicum of true production, their activities are focused more in the areas of development, financing, marketing, and merchandising. Those business functions are still usually performed in or near Los Angeles, even though therunaway production phenomenon means that most films are now mostly or completely shot on location at places outside Los Angeles. (From Wikipedia)

How is the UK different?
  • No major studios.  All of the UK production companies are small and cannot fund their own films.  If they are successful, they can be bought by an American major; Working Title was bought by Universal.
  • Normally though, companies like Heyday Films are not part of big corporations.  However, they may benefit from U.S. funding and distribution deals, e.g. Heyday Films made the Harry Potter films with backing from Warner Brothers and their distribution arm.
  • U.K. films are often co-productions.  These co-productions may be with foreign companies.
  • U.K. films often depend on lottery funding.
  • There are no British 'high concept' films e.g. 'Avatar'. However, there are successful franchises such as James Bond and Harry Potter that are UK backed.
  • British films may be more character and narrative driven and rely less on special effects (which are expensive).
  • UK distributors are independent and have less marketing power than the big U.S. distributors.

UK Exhibition


See the link above for the article that follows with videos.


About cinema exhibition

The core objective of the industry has remained unchanged for almost a century - to provide audiences with a consistently excellent ‘big screen’ experience. That said, the cinema business has had to constantly reinvent itself to ensure it has continued to offer the best possible experience to customers at an affordable price. In addition to bringing a diverse range of content to screens, cinemas have to consider their food and drink offers as well as the comfort of their cinemas, ticket prices and promotions and providing for a range of customer needs. All this falls within the overall aim of making a trip to the cinema an enjoyable outing that will make customers want to return again and again.

The most recent change to the industry - the transition to digital cinema technology - is one of the most fundamental shifts seen in all that time, with the traditional cinema offer now expanding to give audiences much greater choice in what they see.

The following sections explain some of the core functions of cinema exhibition, including interviews with key colleagues who give their individual perspectives on working in the industry and how they see the cinema business changing. (The interviews here were recorded in late Spring 2012 so some of the detail of what is said may have moved on since then).

circuits, multiplexes and smaller sites

The UK cinema sector is made up of a wide range of multiplex and smaller cinema sites. These are operated either by key ‘circuit’ companies, who own a large number of sites across the country, or by smaller operators who may have a handful of sites, or sometimes just one. The three largest cinema circuits cover around 70 per cent of total UK screens, with the largest six circuits collectively accounting for 85 per cent.

Cinema companies operate very differently depending on how many sites they have.  One of the largest cinema chains might typically have over 750 screens, employing several thousand staff, over 90 per cent of those at individual cinemas sites. These companies might have whole departments which deal with film booking, customer services, retail services, operations, marketing and HR for example. In contrast, a smaller operator with just one site may have just one manager who would deal with all of the above as well as a general site manager and maybe a dozen or so box office/concessions staff.

distribution and exhibition

It is important to explain how a film reaches the big screen and the relationship between film distributors and exhibitors. A film distribution company has the job of getting a film in front of audiences in whichever countries they have been given the ‘rights’ to sell it. Distributors not only manage the ‘theatrical’ release of their films to cinemas, but often also distribute films on other platforms including DVD, Blu-Ray, Video on Demand, Online, Pay and Free TV, amongst others. For more information on how film distribution works see the website of the Film Distributors' Association.

Exhibitors and distributors work together to encourage audiences to see films at the cinema. As explained below, both parties wants to maximise their income, distributors on the films they sell, and exhibitors across all the films they show at their cinema. So getting the right programme of film screenings on at every cinema often involved a complex process of analysis and negotiation.

Exhibitors and distributors also negotiate how much each cinema will pay the distributor in ‘rental’ for the films it shows. This is usually a percentage of the box office takings on the film. The percentage paid to distributors will depend on a number of factors, including the size of the film and whether the cinema is showing it on the release date, as well as the location of the cinema and its penetration with audiences. While most large cinemas will receive major films as soon as they are released, a number of smaller cinema sites may not receive these films until a few weeks later.

The share of income from cinema tickets which goes to the film distributor ensures that money can be returned to film-makers to repay the costs of making and marketing the film and to invest in producing new work.  While vital to the future of the wider film industry, this does mean that there is less money than one might think available to the exhibitor to cover all of the other costs associated with running a cinema operation.

A further explanation on the economics of cinema follows below.

the economics of cinema

As well as the core purpose of showing films to audiences, each cinema is also a significant hospitality and retail business. Customer service is therefore of paramount importance, as is getting the food and drink offer right. Cinemas work hard to ensure they offer a quality experience to customers, this need extended much further than just what's seen on the big screen.

Cinemas need to earn enough to cover staff costs and other overheads such as energy, water and waste bills as well as to pay for the cleaning and maintenance of the cinema. There are also other business costs such as local rates and music licenses to be taken care of. This is all in addition to the huge sums involved in upgrades to seating and technologies to ensure that customers are getting the best experience possible.

In the last five years alone, the six largest UK cinema operators – representing some 85 per cent of UK market share by screens - estimate that they have invested over £400 million in sustaining and growing the country’s cinema infrastructure. This same period has seen over 40 new cinemas open across the country. Cinemas need to anticipate and keep up with public expectation of their services, constantly improving their offer to ensure happy customers.

As explained above, the cinema operator only retains a proportion of the cinema ticket price.  For that reason, cinemas rely significantly on other sources of income, including on screen advertising and concessions (popcorn, sweets etc), in order to cover their costs and, hopefully, make a profit.

The cinema sector is occasionally challenged on the price of its food and drink offer. The reality is that this is an incredibly important income stream for cinemas. Cinemas, in a similar way to other catering businesses such as cafes and public houses, have to factor into their prices the cost of using the building and paying for staff and energy to make, serve and clear away the food and drinks. Of course, buying cinema food is optional, but it is available for those who want it and research suggests that many see it as a key part of the cinema-going tradition. 

Some cinemas - in particular smaller sites - make very marginal profits, and income from concessions and advertising etc can mean the difference between financial viability and closure.  Profit also enables investment into providing a ‘gold standard’ cinema experience for customers and allows operators to invest in the latest technology. 

Cinema companies carefully analyse concession prices, ticket price and ticket promotions to make sure that the business has the right balance between earning enough income to provide a top quality experience whilst also providing customers with a good value night out. Compared to other leisure activities, the sector continues to provide a very good value night out, as evidenced by the stable level of cinema admissions in recent years in spite of the economic downturn.

The summaries below give a broad indication of the different functions that exist in many cinema companies.

film programming

Film programming in simple terms is the process by which decisions are made on which films to show in the cinema each week. Programmers also often negotiate the agreement of ‘rental’ with the distributor of each film. Film programmers might book films for just one cinema or several or across an entire circuit if they work for a major operator.

A film programmer needs to know and understand each cinema's audience in order to be confident that they will book films that people want to see. At the same time, they may need to try to book as wide a range of films as possible to attract a broad audience and encourage people to watch films they might not ordinarily choose. Programming also needs to take account of what audiences respond to at different times of day, days of the week and even times of the year, with school holidays for example being particularly popular periods for younger and family audiences. The fewer screens there are to programme at a particular site, the more challenging all of this can be.   

The role of film programming often requires the understanding of a good deal of data and statistics. Programmers look at the admissions numbers from the previous week to see which films they want to ‘hold over’, and which films to take off their screens in order to make room for new releases. They might also decide on the times of the film screenings, which screens they are shown in and which screenings will be subtitled or included in ‘family friendly’ shows for example.

Film schedules are typically confirmed on a Monday, so over the weekend or very soon afterwards, film programmers will look at the weekend box office figures to judge which films are proving popular with audiences, and then decide on their schedule for the forthcoming week (starting on Friday). Once a plan is in place, then calls and emails will begin with film distributors to negotiate the booking of their films.

Understandably, each film distributor wants their film(s) to be kept on as many screens as possible to maximise their box office takings. Given these differing needs, film progamming is often a complex process of negotiation which includes not just agreeing which films to book but also the ‘terms’ – which includes the split of box office revenues between exhibition and distribution.

operations

The person in charge of the operations function in a cinema is normally responsible for almost everything concerned with keeping the cinema up and running, from staff, opening times, health and safety, on-site customer service, heating and lighting to cleaning and maintenance.

Operations teams must be aware of everything going on across their organisation to ensure that new procedures and promotions etc are implemented on site. A larger multiplex chain would normally have a national operations manager and regional, or area, operations managers who work together with the general managers on site to oversee the running of their cinemas, cascade information from Head Office and feed back information from individual sites about their performance and any specific issues.  

In a smaller company, these functions might be shared between a general manager and the owner.  In all cases, whoever is in charge of operations will need to ensure that each cinema is ready for business, that the environment is comfortable and safe, that the building is clean and well-maintained, that there is enough concessions stock, that ticket machines are working and that there are well trained staff to keep the cinema running.

The operations function will also normally be closely involved in the development of new sites and ensuring that issues such as accessibility and relevant health and safety and fire regulations are met. Operations managers are normally responsible for acquiring the entertainments licences required by cinemas to operate. These specify a number of matters, including opening hours and permit the sale of alcohol and late night refreshments.

marketing and promotions

Marketing and promotion involves ensuring that each cinema engages with the widest possible range of customers. Cinemas need to understand what customers want now, and what they might want in the future, and respond to that. Marketing teams have a fundamental role in communicating clear messages about why people should choose to spend their time and money at the cinema and why the big screen experience remains the best place to watch a film.

Marketing in cinemas will include film, brand and retail marketing. As well as internal communications there is also a wide range of external communication which needs to be managed via consumer and trade PR, local area marketing – particularly for site openings, and directly to customers through a variety of channels including social networking and mobile technology. There are lots of reasons why someone may go to a particular cinema, from convenience factors such as transport links and parking, accessibility, safety of a locality to more subjective reasons such as pricing, offers, customer service, comfort and quality of the facilities. Marketing teams work hard to ensure their overall offer is clear to customers and the best it can be.

Cinema as a business is changing. Digital technology brings huge opportunities for cinemas to broaden their offer to customers, making it much easier to show a wider range of films and, with the ease of moving films around screens, making it easier to respond to audience demand.

Delivery of content via satellite has also enabled cinemas to show a range of so-called ‘alternative content’ such as opera, ballet, theatre, music and sporting events. These can be broadcast live to cinema screens, making national events much more accessible to audiences across the UK.

An increasing number of cinemas are now also offering VIP or ‘gold class’ tickets in an attempt to attract customers willing to pay more for arm-chair style seating or recliners, with more leg room and space for wine and nibbles, providing an altogether more premium experience. At the other end of the spectrum, customers seeking value for money can still avail themselves of the long-running Orange Wednesdays 2 for 1 ticket promotion, or a range of company-specific loyalty card or discount schemes.

Many cinemas also run special screenings for the elderly, mothers and babies, and for schools or disabled groups, for example through autism-friendly screenings. Cinemas will adapt their traditional screening experience to cater for these groups. Some sites also work with local partners to promote film festivals or events with the surrounding community.

It is the role of cinema marketers to ensure that customers know about the increasing range of benefits that cinema has to offer. Cinemas companies need to stay in touch with all their existing customers whilst constantly reaching out to potential new audiences. With the huge range of communication channels available in a digital world, cinemas need to have an understanding not only of what audiences want, but also how they access information. The aim is to equip people with all the knowledge they need to make an informed choice about going to the cinema.
Copyright © 2015 The Cinema Exhibitors' Association

See here for a list of the cinemas operating in the UK:  http://www.ukcinemas.org.uk/